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This is the slide deck and demo code from my user group presentation on April 17, 2008 in Charleston, SC. Demo code covers Hello World SMS, State and Notifications Broker demo, Call Blocker demo, and Intro...
04-22-2008 1,043 Download
File Size 2.6MB
This is the source code for the Hello World SMS blog article I had written earlier. Enjoy!
01-15-2008 936 Download
File Size 10.5kB
This is the installation file for a tech demo of the "air race" portion of "Air Rally Ace", which is an airplane racing game that I was working on. (The project is on indefinite pause...
03-12-2008 605 Download
File Size 18MB
Chasing and Evading Sample This sample shows how to implement several simple behaviors for AI, including chasing, evading, and wandering. Sample Overview This sample demonstrates chasing and evading behaviors...
12-02-2007 584 Download
File Size 235.4kB
This was the third sample I converted, pretty basic stuff. In addition to converting from C# to VB.NET, it's also been updated for XNA 2.0. Chase Camera Sample This sample demonstrates how to create...
11-30-2007 521 Download
File Size 1.5MB
Billboard Sample This sample shows how to efficiently render large numbers of billboard sprites, using a vertex shader to perform the billboard computations entirely on the GPU.
12-27-2007 490 Download
File Size 452.2kB
BloomPostprocess Sample This sample shows how to use bloom post-processing filters to add a glow effect over the top of an existing scene.
12-24-2007 449 Download
File Size 15.6MB
Heightmap Collision This sample demonstrates how to move objects along a heightmap. It is based on the Generated Geometry sample, which creates a landscape from a bitmap. We build upon that sample, showing...
12-28-2007 445 Download
File Size 991.4kB
This was the first sample on the list at creators.xna.com, so it was the first one I converted. This sample shows how to use trigonometry to make one 2D object aim towards another object as fast as it...
11-30-2007 433 Download
File Size 155.4kB
2D Collision Sample 1: Rectangle This sample shows a simple technique for constraining motion and collision detection in 2D. Introduction Games do not need to be complex to be fun and interesting. Obstacle...
12-16-2007 335 Download
File Size 58.3kB
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