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  • The road to XNA Roguelikes is paved with speedbumps.

    XNA doesn't support any type of "console" class, but it does support something cool called a SpriteFont. This takes a TrueType font and (basically) renders a spritesheet of the font, in the form of an XNB file. So if you're looking to do a Roguelike in XNA, you're gold, right? Just...
    Posted to Heroic Adventure! (Weblog) by admin on 11-04-2007
  • Moving In

    I'm hoping this may spur a rebirth of sorts for my Heroic Adventure! game. I haven't really been spending much time on it since XNA came out. There's a lot that remains to be done, and for now CodePlex seems to be the best place to continue hosting it, but I will be blogging about it here...
    Posted to Heroic Adventure! (Weblog) by admin on 11-03-2007
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